8bit-Dude

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Viewing 15 posts - 16 through 30 (of 43 total)
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  • in reply to: Bug Reports #497

    8bit-Dude
    Keymaster

    Just a small hope: i read on atariage that flicker can be further reduced by aligning pixels in a checkeboard pattern. I am not doing this yet, my editor outputs line by line, so i will try to modify the map with a pythom script and let you know if it improves things further…

    in reply to: Bug Reports #496

    8bit-Dude
    Keymaster

    Thanks for the feedback Phil.

    Unfortunately, I wasted considerable time on adding a “simple” DLI, and it turned out to be anything but simple. The address of video data is set at the beginning and middle of a DLIST, and thus cannot be changed on the fly. To switch video mode after 8 lines requires re-ordering the data buffers, and adding 2 DLIs (for top and bottom row). But then, the pixel setting/getting algorithm must be customized, and so on… and I just run-out of memory.

    It is not possible to change the road color on the fly because color are used to compute the car speed, with only 9 colors available almost eveyone is used for something (walls, marking…).

    I delayed release of the game for 6 months trying to come up with a solution to the text color being unreadable, and I think that this is the best compromise I could come up with: reduced flicker, and still ability to set a static screen.

    in reply to: Closed-Beta (Register here) #484

    8bit-Dude
    Keymaster

    It is not dead!!! I am finally getting some free time to finish up this project.
    Please read update here: http://8bit-slicks.com/?p=480

    in reply to: Curious if this was ever released #477

    8bit-Dude
    Keymaster

    The project is not dead, just on extended hiatus. I should have time to finish this up in the coming winter, just hold on!!!

    in reply to: Closed-Beta (Register here) #449

    8bit-Dude
    Keymaster

    Welcome on-board Mark! I will circulate an email for the next testing session later today, it will be Sunday.

    Meanwhile, please make sure your Apple //e and AppleWin are correctly setup by reading this tutorial which contains a Test Disk:

    Setup for Uthernet

    • This reply was modified 6 years, 2 months ago by 8bit-Dude.
    in reply to: Closed-Beta (Register here) #443

    8bit-Dude
    Keymaster

    Great, I will add you the mailing list!

    in reply to: Bug Reports #393

    8bit-Dude
    Keymaster

    Lynx: 2 people asked me to switch to Port 1 as default for the Joystick. So for now it is 1 vs. 2.
    I have fixed the lap counter to end at lap 5 (instead of 6).

    What do you mean by $FFD5?

    in reply to: Bug Report – Improvment Suggestions #391

    8bit-Dude
    Keymaster

    Thanks for the nice report NDAR.

    There are some things I will improve this week, such as (3) (4) and (6).

    (1) (2) (7) are more difficulty, as they need deep changes of the rendering.

    As for (5), it is a gameplay issue so we should see if other people feel the same way. Personally I do not think that Walls everywhere are necessary.

    in reply to: Bug Reports #388

    8bit-Dude
    Keymaster

    As always, thanks for the list Phil!
    I managed to fix the “ghost” tires bug tonight, it took some effort.
    I also fixed all server bugs, next I will go down through your list.

    in reply to: Closed-Beta (Register here) #374

    8bit-Dude
    Keymaster

    Please use this thread for feedback and comments from today’s testing session: Feedback Thread
    For bug reports, use the usual: Bug Thread

    in reply to: Bug Reports #368

    8bit-Dude
    Keymaster

    Sorry but I don’t have time to debug VICE for Linux.
    AFTER the game gets released, please contact the VICE dev and let them know of the issue.

    in reply to: Closed-Beta (Register here) #352

    8bit-Dude
    Keymaster

    Welcome to the forum Todd.
    Next testing session will be on Sunday 10am (West European Time).
    I will add you to my mailing list.

    in reply to: Bug Reports #347

    8bit-Dude
    Keymaster

    Thanks for all the good suggestions Phil.
    I will try my best to address most of them.

    in reply to: Bug Reports #334

    8bit-Dude
    Keymaster

    Ah yes, I need to swap the joysticks!

    Q does go back to main menu.

    As for lap counter, race can only start when two players are on the server.

    in reply to: Bug Reports #326

    8bit-Dude
    Keymaster

    Thanks for the bug reports and suggestions Phil, really appreciate it!

Viewing 15 posts - 16 through 30 (of 43 total)