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Viewing 15 posts - 1 through 15 (of 39 total)
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  • #146

    8bit-Dude
    Keymaster

    I am looking for testers for the “closed-beta” of 8bit-Slicks. If you are interested, please reply to this topic and specify which dates/times you are available. Thanks in advance!

    P.S: Before posting here, please make sure you have either:
    * C64+RR-Net
    * Atari 800XL or XE + DragonCart
    or that you have setup VICE with RR-Net as shown in this Tutorial.

    • This topic was modified 8 months, 2 weeks ago by  8bit-Dude.
    #218

    Tony
    Participant

    Hey, I am interested in joining the Beta tests.
    I am available evening and week-ends.

    #246

    lynx
    Participant

    I am also available usually at weekends and evenings…depends on my shift i have to work

    #247

    8bit-Dude
    Keymaster

    Thanks for registering guys!
    Did you verify that the program UDP-Test is working for you?
    Also, please tell me which system you are using (C64+RR-Net or Vice)?

    #273

    Phil
    Participant

    Atari XL/XE computers + DragonCart.
    I am located in Europe and I am available evening and week-ends.

    • This reply was modified 8 months, 2 weeks ago by  Phil.
    #275

    8bit-Dude
    Keymaster

    Thanks Phil!
    By the way, what time of screen to you use, LCD or CRT?
    I am using a modified XLPaint mode in Slicks, which works better with LCDs.

    #278

    lynx
    Participant

    C64 + 1541u1+ nit sure if the lan is compatible enough

    #279

    Phil
    Participant

    I use CRTs (but I have LCDs too).

    #280

    lynx
    Participant

    CRT on C64
    LED on Vice

    #281

    8bit-Dude
    Keymaster

    C64 + 1541u1+ nit sure if the lan is compatible enough

    Sadly the 1541ultimate’s Ethernet Port is not RR-Net Compatible.
    Gideon advertised it initially, but never got round to implementing it.
    Maybe if you remind him…

    #282

    SDG1
    Participant

    NTSC C64 + 64NIC+ (RR-Net Compatible). I also have an NTSC C128 and NTSC SX64. In addition, I have a PAL C64 and PAL C128. I use Sony PVM CRT monitors most of the time but I also have some Commodore CRT monitors. 🙂

    Looks like a great game!

    Heather

    #283

    ndar
    Participant

    Hey, I am interested in joining the Beta tests. I am available evening and week-ends
    except for when i travel

    i got Atari 800XL or XE and a DragonCart

    Nir

    #284

    8bit-Dude
    Keymaster

    Good to see this first wave of testers!
    I plan to host the first round of testing on Sunday 14/01, morning time for Europe.
    I will send you guyz a copy of the game in advance.

    Note: CRTs are good for C64, the problem is only for Atari as I use an interlaced graphics mode.

    #285

    Phil
    Participant

    Anthony, why don’t you use display list interrupts to have more than 5 colors on Atari?
    Some sprites flicker is ok but an interlaced screen hurts eyes..

    #286

    8bit-Dude
    Keymaster

    Anthony, why don’t you use display list interrupts to have more than 5 colors on Atari? Some sprites flicker is ok but an interlaced screen hurts eyes..

    Using DLIs means tons of work on each map, which unfortunately I do not have, as well as game slow down. I have opted for a modified version of XLPaint, by flickering the whole screen between 2 palettes (RGB and BW).

    This works well in Altirra (Frame Blending) and on LCD screens (Flicker barely noticeable).

    For CRT screens, it is really bad, so I have added an option to disable flicker and just display the BW palette. You can see some examples attached below.

    • This reply was modified 8 months, 2 weeks ago by  8bit-Dude.
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