{"id":480,"date":"2018-12-07T07:34:58","date_gmt":"2018-12-07T07:34:58","guid":{"rendered":"http:\/\/8bit-slicks.com\/?p=480"},"modified":"2018-12-07T07:38:53","modified_gmt":"2018-12-07T07:38:53","slug":"progress-update-2018-12-07","status":"publish","type":"post","link":"https:\/\/8bit-slicks.com\/?p=480","title":{"rendered":"Progress Update (2018-12-07)"},"content":{"rendered":"<p>It has been a very long hiatus, and I apologize to people who have been patiently waiting for all this time. Around March time, I hit a brickwall with the Atari and Apple versions, for a number of reasons. After a busy summer\/autumn at work, I am now tackling issues as listed below. I plan to release the C64 and Atari version ASAP, so I would like to get some help for testing this weekend if possible!<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\nAtari:<\/p>\n<p>The MCP flicker mode I have been using is unbearable, forcing players on CRT to\u00a0switch to B\/W mode. But then&#8230; they cannot see who chatted what, since players are colour coded.<\/p>\n<p>-&gt; Action plan: I could not find a satisfactory solution to the MCP flicker, so I am re-coding GFX to use InterPlayer mode, which has a least possible flicker. You can see below an example of before\/after image.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-481\" src=\"http:\/\/8bit-slicks.com\/wp-content\/uploads\/2018\/12\/freeway16.png\" alt=\"\" width=\"320\" height=\"192\" srcset=\"https:\/\/8bit-slicks.com\/wp-content\/uploads\/2018\/12\/freeway16.png 320w, https:\/\/8bit-slicks.com\/wp-content\/uploads\/2018\/12\/freeway16-300x180.png 300w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-482\" src=\"http:\/\/8bit-slicks.com\/wp-content\/uploads\/2018\/12\/freeway9.png\" alt=\"\" width=\"320\" height=\"200\" srcset=\"https:\/\/8bit-slicks.com\/wp-content\/uploads\/2018\/12\/freeway9.png 320w, https:\/\/8bit-slicks.com\/wp-content\/uploads\/2018\/12\/freeway9-300x188.png 300w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/><\/p>\n<p>The tires always lag behind the car, and their flickering is a visual annoyance.<\/p>\n<p>-&gt; Action plan: I am recoding the tires to use DLIs (5th sprite) such that they will follow the car very closely and not flicker.<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\nApple:<\/p>\n<p>The software sprite routine is quite slow, such that the Apple FPS is half that of C64\/Atari.<\/p>\n<p>-&gt; Action plan: I am recoding the software sprite routine in assembly, and trying to squeeze every cycle out of the code.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It has been a very long hiatus, and I apologize to people who have been patiently waiting for all this time. Around March time, I hit a brickwall with the Atari and Apple versions, for a number of&#8230; <a class=\"read-more\" href=\"https:\/\/8bit-slicks.com\/?p=480\">Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-480","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/8bit-slicks.com\/index.php?rest_route=\/wp\/v2\/posts\/480"}],"collection":[{"href":"https:\/\/8bit-slicks.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/8bit-slicks.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/8bit-slicks.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/8bit-slicks.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=480"}],"version-history":[{"count":2,"href":"https:\/\/8bit-slicks.com\/index.php?rest_route=\/wp\/v2\/posts\/480\/revisions"}],"predecessor-version":[{"id":485,"href":"https:\/\/8bit-slicks.com\/index.php?rest_route=\/wp\/v2\/posts\/480\/revisions\/485"}],"wp:attachment":[{"href":"https:\/\/8bit-slicks.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/8bit-slicks.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/8bit-slicks.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}