February 22, 2019 at 9:21 am #623
The reason I bought a RR-Net was to be able to hot-load .prg from my PC.
Getting out the SD card and all that jazz is so last decade.
Can you make a “one map” .prg for that purpose?February 22, 2019 at 9:50 am #624
Or even better load the map over the network!?February 27, 2019 at 11:46 am #628
The maps take a fiull disk, so no way to cram this into a prg.
Streaming maps is not impossible, but would work only for network games.
I may consider this in future (net only maps)…January 17, 2020 at 12:10 pm #721
I just discovered that Rainbow Islands has the first levels in the .prg, just pick one map and bundle it with the .prg that way you can hot-load the .prg!July 31, 2020 at 9:46 pm #723
Are you going to open-source this?
I could add the one-file .prg hot-deploy if you do!
August 21, 2020 at 9:32 pm #725
- This reply was modified 9 months, 2 weeks ago by rupy.
I finally got around to test this.
It’s not able to connect!
November 29, 2020 at 2:07 am #753
- This reply was modified 8 months, 3 weeks ago by rupy.
The source code is available as part of 8bit-Unity (except the network code).
It is not included to prevent the natural tendency of some people to produce hacked versions for cheating.January 23, 2021 at 11:07 pm #797
Hm I could not post: Error: Are you sure you wanted to do that?
I think you could release the network parts since almost nobody is playing…January 24, 2021 at 3:15 am #798
Like I said before, if I release the network code there is immediately going to be someone who produced an “enhanced” version that will spoil the game for everyone. I just do not have the time to implement server-side counter-measures.
If all you are interested in is creating a one PRG version for local play, then you can do it from 8bit-Unity repo version. Then send me the code diff, and I will see about releasing a one PRG of the network version.February 4, 2021 at 4:34 am #809
Does this use TCP or UDP?
I can hot-load the TRIAD release and it manages to load the .img files from my SD2IEC!!!
But the NETWORK INIT does not work! 🙁
Is there a port I need to open?February 4, 2021 at 5:00 am #810
Also maybe you should talk to Monte Boyd:
Wait until the end of the video… when you're developing a C64 game the bugs are… quite extreme. 😅 #muddyracers #c64 #c64dev #c64game #commodore64 #commodore #retrogame #indiedev #indiegame pic.twitter.com/DNo1OOIcXT
— Monte Boyd (@monteboyd) January 23, 2021
Would be some serious multiplayer R.C. Pro-Am vibes! 🙂February 4, 2021 at 10:55 am #811
Muddy racers looks sweet, i wish him good luck with upcoming release!
He can contact me if he wants to talk about multiplayer port.
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