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  • #623

    rupy
    Participant

    The reason I bought a RR-Net was to be able to hot-load .prg from my PC.

    Getting out the SD card and all that jazz is so last decade.

    Can you make a “one map” .prg for that purpose?

    #624

    rupy
    Participant

    Or even better load the map over the network!?

    #628

    8bit-Dude
    Keymaster

    The maps take a fiull disk, so no way to cram this into a prg.
    Streaming maps is not impossible, but would work only for network games.
    I may consider this in future (net only maps)…

    #721

    rupy
    Participant

    I just discovered that Rainbow Islands has the first levels in the .prg, just pick one map and bundle it with the .prg that way you can hot-load the .prg!

    #723

    rupy
    Participant

    Are you going to open-source this?
    I could add the one-file .prg hot-deploy if you do!

    • This reply was modified 9 months, 2 weeks ago by rupy.
    #725

    rupy
    Participant

    I finally got around to test this.
    It’s not able to connect!

    • This reply was modified 8 months, 3 weeks ago by rupy.
    #753

    8bit-Dude
    Keymaster

    The source code is available as part of 8bit-Unity (except the network code).
    It is not included to prevent the natural tendency of some people to produce hacked versions for cheating.

    #797

    rupy
    Participant

    Hm I could not post: Error: Are you sure you wanted to do that?

    I think you could release the network parts since almost nobody is playing…

    #798

    8bit-Dude
    Keymaster

    Like I said before, if I release the network code there is immediately going to be someone who produced an “enhanced” version that will spoil the game for everyone. I just do not have the time to implement server-side counter-measures.

    If all you are interested in is creating a one PRG version for local play, then you can do it from 8bit-Unity repo version. Then send me the code diff, and I will see about releasing a one PRG of the network version.

    #809

    rupy
    Participant

    Does this use TCP or UDP?

    I can hot-load the TRIAD release and it manages to load the .img files from my SD2IEC!!!

    But the NETWORK INIT does not work! 🙁

    Is there a port I need to open?

    #810

    rupy
    Participant

    Also maybe you should talk to Monte Boyd:

    Would be some serious multiplayer R.C. Pro-Am vibes! 🙂

    #811

    8bit-Dude
    Keymaster

    Muddy racers looks sweet, i wish him good luck with upcoming release!
    He can contact me if he wants to talk about multiplayer port.

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