8bit-Dude
Forum Replies Created
-
AuthorPosts
-
8bit-DudeKeymasterDind not got any link
Check your emails.
8bit-DudeKeymasterThanks for the feeback Phil.
(1) Yes, it means all ok.
(2) I will fix that for tomorrow, I know what causes the issue.
(3) Yeah, I need to fix that.
(4) Good idea.
(5) Good idea.
8bit-DudeKeymasterAs long as the LAN adapter is the RR-NET, then no problem.
8bit-DudeKeymaster
8bit-DudeKeymasterI’m NTSC….. not sure what the difficulty could have been to get a flicker free screen but for the purpose of testing the underlying networking / code and game play it doesn’t matter. If anybody wants to do a facelift or help with the display later, have at it 🙂
8bit-DudeKeymaster130XE, 320XE peterson, Dragon Cart
at your service if you want it…
_The Doctor__
8bit-DudeKeymasterPlease post here if you are available for the first testing session:
Testing Session #1.- This reply was modified 6 years, 10 months ago by 8bit-Dude.
8bit-DudeKeymasterCan you send me a XEX of a screen so I can test it on my CRT?
Instead of DLI, you could simply use 5 color screens.I will distribute an ATR file just before the week-end, please wait a couple more days.
I experimented with 5 color maps, and it was really poor. Frankly, they look better in 4 level of grey.
So with my system (16 colors flicker or 4 greyscales) I tried to strike a compromise.
People on Altirra/LCD will benefit from a much nicer palette, and CRT can fall back to 4 level of grey.
8bit-DudeKeymasterAnthony, why don’t you use display list interrupts to have more than 5 colors on Atari? Some sprites flicker is ok but an interlaced screen hurts eyes..
Using DLIs means tons of work on each map, which unfortunately I do not have, as well as game slow down. I have opted for a modified version of XLPaint, by flickering the whole screen between 2 palettes (RGB and BW).
This works well in Altirra (Frame Blending) and on LCD screens (Flicker barely noticeable).
For CRT screens, it is really bad, so I have added an option to disable flicker and just display the BW palette. You can see some examples attached below.
- This reply was modified 6 years, 11 months ago by 8bit-Dude.
8bit-DudeKeymasterGood to see this first wave of testers!
I plan to host the first round of testing on Sunday 14/01, morning time for Europe.
I will send you guyz a copy of the game in advance.Note: CRTs are good for C64, the problem is only for Atari as I use an interlaced graphics mode.
8bit-DudeKeymasterC64 + 1541u1+ nit sure if the lan is compatible enough
Sadly the 1541ultimate’s Ethernet Port is not RR-Net Compatible.
Gideon advertised it initially, but never got round to implementing it.
Maybe if you remind him…
8bit-DudeKeymasterThanks Phil!
By the way, what time of screen to you use, LCD or CRT?
I am using a modified XLPaint mode in Slicks, which works better with LCDs.
8bit-DudeKeymasterThanks for registering guys!
Did you verify that the program UDP-Test is working for you?
Also, please tell me which system you are using (C64+RR-Net or Vice)? -
AuthorPosts
Recent Comments