8bit-Dude

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Viewing 11 posts - 31 through 41 (of 41 total)
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  • in reply to: Closed-Beta (Register here) #317

    8bit-Dude
    Keymaster

    As long as the LAN adapter is the RR-NET, then no problem.

    in reply to: Closed-Beta (Register here) #313

    8bit-Dude
    Keymaster

    I have sent out an email regarding tomorrow’s testing session.
    By the way, check out the Ranking page: Here

    • This reply was modified 4 years, 7 months ago by 8bit-Dude.
    in reply to: Testing Session #1 (2018/01/14) #309

    8bit-Dude
    Keymaster

    I’m NTSC….. not sure what the difficulty could have been to get a flicker free screen but for the purpose of testing the underlying networking / code and game play it doesn’t matter. If anybody wants to do a facelift or help with the display later, have at it 🙂

    in reply to: Closed-Beta (Register here) #306

    8bit-Dude
    Keymaster

    130XE, 320XE peterson, Dragon Cart
    at your service if you want it…
    _The Doctor__

    in reply to: Closed-Beta (Register here) #297

    8bit-Dude
    Keymaster

    Please post here if you are available for the first testing session:
    Testing Session #1.

    • This reply was modified 4 years, 7 months ago by 8bit-Dude.
    in reply to: Closed-Beta (Register here) #294

    8bit-Dude
    Keymaster

    Can you send me a XEX of a screen so I can test it on my CRT?
    Instead of DLI, you could simply use 5 color screens.

    I will distribute an ATR file just before the week-end, please wait a couple more days.
    I experimented with 5 color maps, and it was really poor. Frankly, they look better in 4 level of grey.
    So with my system (16 colors flicker or 4 greyscales) I tried to strike a compromise.
    People on Altirra/LCD will benefit from a much nicer palette, and CRT can fall back to 4 level of grey.

    in reply to: Closed-Beta (Register here) #286

    8bit-Dude
    Keymaster

    Anthony, why don’t you use display list interrupts to have more than 5 colors on Atari? Some sprites flicker is ok but an interlaced screen hurts eyes..

    Using DLIs means tons of work on each map, which unfortunately I do not have, as well as game slow down. I have opted for a modified version of XLPaint, by flickering the whole screen between 2 palettes (RGB and BW).

    This works well in Altirra (Frame Blending) and on LCD screens (Flicker barely noticeable).

    For CRT screens, it is really bad, so I have added an option to disable flicker and just display the BW palette. You can see some examples attached below.

    • This reply was modified 4 years, 7 months ago by 8bit-Dude.
    in reply to: Closed-Beta (Register here) #284

    8bit-Dude
    Keymaster

    Good to see this first wave of testers!
    I plan to host the first round of testing on Sunday 14/01, morning time for Europe.
    I will send you guyz a copy of the game in advance.

    Note: CRTs are good for C64, the problem is only for Atari as I use an interlaced graphics mode.

    in reply to: Closed-Beta (Register here) #281

    8bit-Dude
    Keymaster

    C64 + 1541u1+ nit sure if the lan is compatible enough

    Sadly the 1541ultimate’s Ethernet Port is not RR-Net Compatible.
    Gideon advertised it initially, but never got round to implementing it.
    Maybe if you remind him…

    in reply to: Closed-Beta (Register here) #275

    8bit-Dude
    Keymaster

    Thanks Phil!
    By the way, what time of screen to you use, LCD or CRT?
    I am using a modified XLPaint mode in Slicks, which works better with LCDs.

    in reply to: Closed-Beta (Register here) #247

    8bit-Dude
    Keymaster

    Thanks for registering guys!
    Did you verify that the program UDP-Test is working for you?
    Also, please tell me which system you are using (C64+RR-Net or Vice)?

Viewing 11 posts - 31 through 41 (of 41 total)