Progress Update (2017-03-29)

The networking code in 8bit-slicks is now running quite well. It is fairly playable even with 4 players, here are some quick FPS values: 2 players connected: 29FPS 3 players connected: 19FPS 4 players connected: 14FPS I am… Read More

Progress Update (2017-03-09)

I am currently concentrating on the Commodore version of 8bit-Slicks: Local play is mostly complete, with 4 maps available. Online play is 60% complete on server side, and 40% on client side. You can expect release of the… Read More