Posted on December 11, 2021
Pre-order the full version of 8bit-Slicks!
The full version of 8bit-slicks will be out soon! It contains 22 maps, improved sprites, and up-to 4 players online! Head out to the pre-order page to get in the waiting queue: 8bit-Slicks (Full Version)
Posted on May 22, 2021
Boxed release of 8bit-Slicks?
Posted on January 26, 2021
Scoreboard and performance (2021-01-26)
New version of 8bit-Slicks is available that fixes scoreboard bugs and improves performance overall (better FPS for all, and shorter load time on C64)!
Posted on January 23, 2021
Fujinet Support (2021-01-23)
Good news: A preview version of 8bit-Slicks with Fujinet is now available for download! For now, framerate is not the greatest (compared to DragonCart), but I am working with Thomas on improving performance. Jump-in for a quick game… Read More
Posted on December 25, 2018
Atmos Update (2018-12-25)
I decided to get started immediately on the next port, which is the Oric Atmos. After a little digging, I found a nice set of tools called OSDK, which is helping me save a lot of time in… Read More
Posted on December 17, 2018
Apple/Atari/C64 Release
After 2 final weeks of development and testing, the game is finally available for public download! The list of improvements made in these past few days is long. These are the highlights: New GFX mode for Atari with… Read More
Posted on December 7, 2018
Progress Update (2018-12-07)
It has been a very long hiatus, and I apologize to people who have been patiently waiting for all this time. Around March time, I hit a brickwall with the Atari and Apple versions, for a number of… Read More
Posted on January 14, 2018
Progress Update (2018-01-14)
We had a big beta-testing session tonight, with about 8 different people connecting over a couple of hours. The good news is that the game ran smoothly most of the time, and only minor issues were detected. I… Read More
Posted on October 29, 2017
Progress Update (2017-10-29)
For the past 3 weeks, I have been busy porting the game to the Atari 8bit. There are some interesting graphic modes on the A8, but they have challenges (such as FPS). Here’s a teaser screeny (left A8,… Read More
Posted on September 27, 2017
Progress Update (2017-09-27)
It has been a long time since the last update, as I was quite busy with work over the summer. The good news is that 8bit-slicks is now very close to release, I am aiming for Xmas 2017…. Read More