Apple/Atari/C64 Release

After 2 final weeks of development and testing, the game is finally available for public download! The list of improvements made in these past few days is long. These are the highlights: New GFX mode for Atari with… Read More

Progress Update (2018-12-07)

It has been a very long hiatus, and I apologize to people who have been patiently waiting for all this time. Around March time, I hit a brickwall with the Atari and Apple versions, for a number of… Read More

Progress Update (2018-01-14)

We had a big beta-testing session tonight, with about 8 different people connecting over a couple of hours. The good news is that the game ran smoothly most of the time, and only minor issues were detected. I… Read More

Progress Update (2017-10-29)

For the past 3 weeks, I have been busy porting the game to the Atari 8bit. There are some interesting graphic modes on the A8, but they have challenges (such as FPS). Here’s a teaser screeny (left A8,… Read More

Progress Update (2017-09-27)

It has been a long time since the last update, as I was quite busy with work over the summer. The good news is that 8bit-slicks is now very close to release, I am aiming for Xmas 2017…. Read More

Progress Update (2017-03-29)

The networking code in 8bit-slicks is now running quite well. It is fairly playable even with 4 players, here are some quick FPS values: 2 players connected: 29FPS 3 players connected: 19FPS 4 players connected: 14FPS I am… Read More

Progress Update (2017-03-09)

I am currently concentrating on the Commodore version of 8bit-Slicks: Local play is mostly complete, with 4 maps available. Online play is 60% complete on server side, and 40% on client side. You can expect release of the… Read More