8bit-Dude
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8bit-DudeKeymasterJust a small hope: i read on atariage that flicker can be further reduced by aligning pixels in a checkeboard pattern. I am not doing this yet, my editor outputs line by line, so i will try to modify the map with a pythom script and let you know if it improves things further…
8bit-DudeKeymasterThanks for the feedback Phil.
Unfortunately, I wasted considerable time on adding a “simple” DLI, and it turned out to be anything but simple. The address of video data is set at the beginning and middle of a DLIST, and thus cannot be changed on the fly. To switch video mode after 8 lines requires re-ordering the data buffers, and adding 2 DLIs (for top and bottom row). But then, the pixel setting/getting algorithm must be customized, and so on… and I just run-out of memory.
It is not possible to change the road color on the fly because color are used to compute the car speed, with only 9 colors available almost eveyone is used for something (walls, marking…).
I delayed release of the game for 6 months trying to come up with a solution to the text color being unreadable, and I think that this is the best compromise I could come up with: reduced flicker, and still ability to set a static screen.
8bit-DudeKeymasterIt is not dead!!! I am finally getting some free time to finish up this project.
Please read update here: http://8bit-slicks.com/?p=480
8bit-DudeKeymasterThe project is not dead, just on extended hiatus. I should have time to finish this up in the coming winter, just hold on!!!
8bit-DudeKeymasterWelcome on-board Mark! I will circulate an email for the next testing session later today, it will be Sunday.
Meanwhile, please make sure your Apple //e and AppleWin are correctly setup by reading this tutorial which contains a Test Disk:
- This reply was modified 6 years, 10 months ago by 8bit-Dude.
8bit-DudeKeymasterGreat, I will add you the mailing list!
8bit-DudeKeymasterLynx: 2 people asked me to switch to Port 1 as default for the Joystick. So for now it is 1 vs. 2.
I have fixed the lap counter to end at lap 5 (instead of 6).What do you mean by $FFD5?
8bit-DudeKeymasterThanks for the nice report NDAR.
There are some things I will improve this week, such as (3) (4) and (6).
(1) (2) (7) are more difficulty, as they need deep changes of the rendering.
As for (5), it is a gameplay issue so we should see if other people feel the same way. Personally I do not think that Walls everywhere are necessary.
8bit-DudeKeymasterAs always, thanks for the list Phil!
I managed to fix the “ghost” tires bug tonight, it took some effort.
I also fixed all server bugs, next I will go down through your list.
8bit-DudeKeymasterPlease use this thread for feedback and comments from today’s testing session: Feedback Thread
For bug reports, use the usual: Bug Thread
8bit-DudeKeymasterSorry but I don’t have time to debug VICE for Linux.
AFTER the game gets released, please contact the VICE dev and let them know of the issue.
8bit-DudeKeymasterWelcome to the forum Todd.
Next testing session will be on Sunday 10am (West European Time).
I will add you to my mailing list.
8bit-DudeKeymasterThanks for all the good suggestions Phil.
I will try my best to address most of them.
8bit-DudeKeymasterAh yes, I need to swap the joysticks!
Q does go back to main menu.
As for lap counter, race can only start when two players are on the server.
8bit-DudeKeymasterThanks for the bug reports and suggestions Phil, really appreciate it!
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