Posted on December 7, 2018
Progress Update (2018-12-07)
It has been a very long hiatus, and I apologize to people who have been patiently waiting for all this time. Around March time, I hit a brickwall with the Atari and Apple versions, for a number of reasons. After a busy summer/autumn at work, I am now tackling issues as listed below. I plan to release the C64 and Atari version ASAP, so I would like to get some help for testing this weekend if possible!
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Atari:
The MCP flicker mode I have been using is unbearable, forcing players on CRT to switch to B/W mode. But then… they cannot see who chatted what, since players are colour coded.
-> Action plan: I could not find a satisfactory solution to the MCP flicker, so I am re-coding GFX to use InterPlayer mode, which has a least possible flicker. You can see below an example of before/after image.
The tires always lag behind the car, and their flickering is a visual annoyance.
-> Action plan: I am recoding the tires to use DLIs (5th sprite) such that they will follow the car very closely and not flicker.
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Apple:
The software sprite routine is quite slow, such that the Apple FPS is half that of C64/Atari.
-> Action plan: I am recoding the software sprite routine in assembly, and trying to squeeze every cycle out of the code.
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